It’s a sequel to Alan Wake, but it’s also, kind of, a. If you’re keen to add as much Alan Wake 2 into your life as possible while you play through it for the first time, you might want to check out a new clothing line inspired by it. All of this is a roundabout way of saying that Alan Wake II is a very dense, clever game, one where everything has at least two meanings. The right partners and the funding,” he continued, adding: “From the creative perspective, it would be awesome if we could just create cool stuff and not worry about minor details like money, but we all know that that’s not the case.” “These games are huge undertakings and many things need to fall in place. “After the first game, we worked hard to make the sequel happen,” Lake explained in a 2013 YouTube video (thanks, Kotaku) designed to address fans unhappy that Quantum Break had been revealed instead of Alan Wake 2. The Week In Games: What’s Coming Out Beyond Alan Wake 2. While the game in question certainly sounds ambitious as an elevator pitch, given the determination shown by Lake and Remedy in their quest to make a sequel to 2010’s Alan Wake, it doesn’t seem wise to be against this dark, gothic dream becoming a reality if the desire to create it really is there.ĭuring the decade and change between the releases of the two Wake titles, punctuated in 2012 by the arrival of Alan Wake's American Nightmare, Lake and the studio were very honest with fans regarding just how tough putting the pieces in place to make the sequel was proving. It's just that… this has all been so engaging,” he added, before picking out a “crazy, huge budget, dark gothic fantasy, which I haven’t used for anything yet,” as a story idea he’s already had that he’d potentially like to tell at some juncture. I'm still thinking that I will,” Lake, whose real name is Sami Antero Järvi, said regarding game development in response to being asked what he’d like to do in the future. To see this content please enable targeting cookies.
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